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Isaac Wood

Written By: Isaac on February 10, 2010 No Comment
Will Your Fans Keep Coming Back?

I was listening to David Stern (Commissioner of the NBA) talk with Bill Simmons today about all things NBA. Bill brought up what he views as the NBA’s biggest hurdle in the upcoming decades … the fact that the home viewing environment has become so extensive that fans have less and less reasons to actually attend games live.

Written By: Isaac on December 9, 2009 No Comment
Best of 2010 Starts Now!

One of the greatest misconceptions and traps that game operations staff run into is that fan participation and even fan attendance is directly related to the product on the court. If the team is winning, people will come.

Written By: Isaac on October 30, 2009 No Comment
TEAMmates

Isaac explains how we try to supply a level of service that goes beyond being just a store to buy cool giveaways and promotions. We want to supply you with the knowledge, insight, and experience to help use those tools in the most entertaining and successful way.

Written By: Isaac on September 23, 2009 No Comment
Gameops.com Tools

I was recently contacted by a client of mine about USB drives their team was looking to use as a premium giveaway. I provided him samples and pricing. After reviewing the product my client shared it with the team’s PR department who found it a great fit for their department instead.

Written By: Isaac on August 27, 2009 No Comment
Dining Under the Imprinted Umbrella

At some point during dinner we began talking about the umbrella and my co-worker said “You know, we probably have access to these at Gameops …”. I replied, “Heck yeah we do, we have EVERYTHING!”.

Written By: Isaac on August 12, 2009 No Comment
depARTment

Our art department is amazing. If you have ever ordered from us before, you know we request vector art from you. Having vector art files allows our art department to very easily create different designs/layouts for your product. However, we understand that not all teams have access to nice, clean vector art. Problem? Not with our art department.

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